This is special tribute to George Michael who just passed away they say due to heart failure on Christmas Day 2016. He was a great singer,man IMO and no matter what he may of done no matter what they try to dig up on him now I will never change my thoughts or feelings for this man and its with high respects.
George Michael had a talent very distinguished voice you could tell anywhere at least I could. I remember when WHAM first came out in 1982 heard "Wake me up before you go-go" oh did that song get me up on my feet dancing for sure. I enjoyed all his music from Wham and when he went solo.
https://www.youtube.com/watch?v=pIgZ7gMze7A
Link to the song Wake me up before you go-go takes me back to good memories I was just starting high school graduated in 86 followed Michaels to through his career.
He will be sorely missed may he RIP and be in heaven now with our heavenly father and be in no more pain or whatever this man was going through before his sudden passing.
RIP George we will miss you so though you will live in our hearts and minds forever through your words and music!
Kimberly
TV REALITY MOM
=============
http://www.georgemichael.com/
Reality TV Remix is my blog place where I will share things from movies,80s music, reality TV Shows . Place to read and for me to share my thoughts on whatever is on my mind. So please enjoy,comment when your able to and most of all have fun to!
Leave me a comment love to hear from everyone . NO bashing or flaming will be allowed here and lets act our age and not our shoe size. I will ban and block anyone who can't not follow these simple rules.
TV Reality Mom
Monday, December 26, 2016
Sunday, December 4, 2016
What Will The Post-Work Economy Look Like?
Enjoy folks hope you like this article written by my husband I like to share his work on my blog so you can see other things besides all about the shows which I will start back up on again. Been busy but to those who read these articles thank you may your day be great!
Kimberly
TV REALITY MOM
http://media.bemyapp.com/post-work-economy/
======================================
What Will The Post-Work Economy Look Like?
Every year, more and more automation eats into more and more of our traditional workspace – not just blue collar jobs, but all jobs, and the effect is world-wide. While we can placate ourselves with reassurances that the workforce will adjust, at what point do we give up on the fixed idea that we must work at all?
Technological unemployment is a bitter factor for Silicon Valley to face, the elephant in the room at every TED conference. The recent primary election jerked the United States back to a hard realization, discovering that the Rust Belt has more immediate concerns that apparently weren’t being addressed. It needs jobs. Technology keeps putting the blue collar laborers out of work. Every election, politicians promise to bring the jobs back. But what if they’re never coming back? What do we do then?
The first thing to understand is that this isn’t anywhere near a United States problem. This is a world problem. Technology is eating blue collar jobs not just in the United States, but in the UK, in Australia, in Canada, and yes, even in China.
So let us put to death the myth that unemployment is caused by something the United States is doing wrong. It has nothing to do with immigrants, H1-B Visas, education shortfall, NAFTA, the TTP trade deal, tax loopholes, greedy corporations, or any of the other scapegoats. This also means that US politicians cannot legislate their way out of this mess. Do not believe politicians who say they will create jobs, keep jobs, bring back jobs, plant job trees, or pray to the job faerie.
In the long term, the luddites are right
We used to put down the idea of technological unemployment to the “Luddite fallacy,” and for decades, we were right. In the past, we have comforted ourselves with the notion that technology creates more jobs than it destroys. The classic argument is that when automobiles replace horses, technology puts the buggy whip makers out of business, but those guys can just get jobs as gas station attendants. This time we’re saying, sure, the blue collar jobs are dying left and right, but those workers just need to pick up a few STEM career diplomas and they’ll be right back to work in white collar jobs. You lose a widget inspector but you gain a field service engineer that services the widget-inspection robots.
Except: Haven’t we been kidding ourselves? Joe Sixpack in Flint, Michigan, does not want to be a copier technician. Joe sold into the small town blue collar life, and he’s 42 now. He thought it was just going to be him and his truck and his dog and his Pabst Blue Ribbon, counting on his job at the muffler plant. And can you blame him? Joe Sixpack didn’t ask for much in life. He wasn’t out to conquer the world. He wasn’t greedy. He just wanted to be comfortable. And now that’s gone.
Joe’s not going back to school to get a STEM degree. Even if he did, who is going to hire him to code PHP now? What employer will pick Joe over a fresh millennial graduate? The competition is fierce for STEM jobs even now, and let’s face it – there is not a one-to-one ratio of a white collar job opening up for every blue collar job that ends. Beside that point, if we send every unemployed person back to university for a degree, we both create a historic wave of student loan debt and still don’t fix the problem, because even tech skills become obsolete after a while.
Now what?
At the very least, technology has a way of cutting out middle men and making many jobs redundant. There will always still be jobs, but they will either be things a robot isn’t capable of doing, or one job will accomplish the same amount of work that five jobs used to do.
But maybe we’re looking at this all the wrong way. We do want that utopia sold to us on countless Popular Mechanics magazine covers in the 1960s. We do want a future where machines fulfill our every need while we laze about on our hammocks posting blank verse to Tumblr. We want an end of scarcity and a world where everybody has plenty. The real problem is that humans don’t have a model for Star Trek society. Our whole civilization is based on the idea that every human must toil to earn his or her keep.
Here we go harping on basic income again
You probably guessed where this is going. In the United States, no less than president Obama has pointed out basic income as a potential new model for society. No less than the Wall Street Journal has tossed the idea around in its conservative, money-grubbing pages. Socialists and Libertarians come together over the idea. A number of countries and provinces are trying out experiments in a Basic Income scheme.
In the United States, we have another myth to debunk: Many of its citizens suffer from the delusion that America is a free market economy. It isn’t, and hasn’t been for a long time. The US already has a Basic Income of sorts; the trouble is that it’s a lousy, mismanaged nightmare of bureaucracy. A Universal Basic Income would ideally replace:
- Welfare – Along with it, we kick the “welfare trap” where getting a job leads to a dock in welfare payments and you end up as poor as if you weren’t working.
- Food stamps – It’s called “ETB” these days, but the idea is still to control spending by forcing people to buy food with their money.
- Earned Income Credit – For workers in a certain wage bracket, this is a negative income tax applied to those with dependents.
- WIC – The Women, Infants, and Children nutritional program.
- HUD – Housing program.
- Minimum Wage Laws – This problem fixes itself. Currently, we’re trying to force employers to pay a Basic Income, but that’s not working out. Basic Income will make it so that employers have to compete anyway, but will also take the pressure off them to overpay for minimal skill jobs.
- Social Security – Obviously those who paid into the system still have it coming back to them. But the whole government-mandated retirement income scheme becomes redundant with a Basic Income.
- Student Loans – We actually have to do nothing about this; the need for Student Loans will decrease with a Basic Income program anyway. At least nobody is going to have to apply for a Stafford Loan or Pell Grant just to pick up a tech cert at a community college.
- Grants – While we don’t need to get rid of all grants, things like small business, art, culture, and science grants will partly solve themselves.
Now, many technocrat tribal bards have been cooing about how Basic Income will produce a generation of avid volunteers, intellectuals, innovators, artists, and folk music festivals. That’s nice, but let’s not ask the public to swallow that. Even if Basic Income persuades a portion of the population to loaf at home playing XBox all day, what do we lose? Those people were slacking anyway. We, as a society, benefit already if we just pay them to be consumers. That’s the whole point of a Universal Basic Income, is that you have a right to the necessities of life even if you’re as useless as a bump on a log.
We’re going to have to do something
What future are we headed for? Given our current rate of change, we can’t possibly guess long-term. Basic Income arguably does not solve every problem, and implementing it isn’t going to be an overnight process even if the whole wide world agrees to the idea in a single day. But the inevitable fact remains, that the world population will continue to increase while the jobs, at least as we know them, will continue to dwindle. We can patch the system now, or wait for it to get critical mass later and then implement something worse.
Wednesday, November 16, 2016
Magic: The Gathering – Top Ten Dud Keywords That Deserve A Second Chance
Enjoy all Magic The Gathering folks hope you like this one as much as the rest of them.
Thank you
Kimberly
TV REALITY MOM
====================================
So,
have you ever gone to a Magic pre-release or to draft a new set for the
first time, anticipating the fun new mechanics and keywords of the set,
only to be let down by the cards in actual play? That’s a familiar
experience. Wizards of the Coast’s design team is constantly searching
for ways to keep the game fresh and interesting for new and returning
players. Some of those new design ideas are a hit, and others are a dud.
This is a list of some duds who were unfairly shot down in their
introduction and need a new chance.
Note, this is not a list of dud mechanics and keywords that are just crummy to start with. You’ll find no support here from us for megamorph or banding. Those were just terrible ideas that never should have happened. This list is the ideas that had a chance at being interesting or fun, but failed for the execution.
#1. Scavenge
Why it failed: Too expensive for the benefit
You can hardly look at a creature with the scavenge ability and not wonder “what were they thinking?” SIX mana to put 2 +1/+1 counters on a creature? Consider the hoops: You need (a) this, (b) another creature, (c) this in the yard, (d) have six mana open, and (e) not get the other creature removed in response to your scavenge. The only scavenge creature that was fairly costed was Slitherhead, and even that saw zero constructed play. To fix it: It has to have a CMC ceiling of at least (X/2) where X is the scavenge creature’s power, and be allowed to activate at instant speed.
#2. Tribute
Why it failed: Dumbest execution ever
Just when we were beginning to win the war over the trolls who endlessly bleat “giving the opponent choices is always bad,” along came Born of the Gods set and its wretched tribute cards. The problem with all the tribute creatures was glaringly obvious: The two options were so unbalanced that there was never a question which option the opponent would take. Siren of the Fanged Coast here is always going to become a 5-CMC flying Vanilla 4/4, not even as good as a Serra Angel, except when the opponent doesn’t even have anything to steal in which case it’s a 5-CMC Flying Men. Probably the closest tribute came to constructed playable was Oracle of Bones, and even that was barely seen in a couple Standard decks. To fix it: It needs both options to be balanced against each other, and both options at least have to give you a fair result for the mana.
#3. Inspired
Why it failed: Too much trouble to be worth it
Almost every inspired creature that came out during Theros block had a good effect on paper. Disciple of Deceit here is one of the inspired creatures I occasionally attempt – and fail – to make work in various decks. A free looting tutor is great. Now all I have to do is cast her, wait a turn, swing her without her getting killed, wait another turn, and finally untap her and reap the benefit. Most of the rest of the inspired creatures were dismal to worthless, with the exception of Pain Seer. To fix it: Have the inspired creature enter tapped, at least. This lets you get the first activation for free without having to muss your hair in combat.
#4. Phasing
Why it failed: Not enough interesting effects explored
Even though phasing was unpopular, it has potential. Creatures like Aetherling and Mistmeadow Witch show how powerful a blinking permanent can be. Creatures like Taniwha showed us how dorky phasing can be, to the point where building a Commander deck around it is a popular jank challenge. To fix it: Add a mana-activated ability to control phasing at will, and make phasing able to trigger ETB / LTB effects.
#5. Cipher
Why it failed: Depending on combat damage
We’ve seen this over and over again: Creatures with triggers when they attack are hugely popular. But just about anything that relies on combat damage to a player sucks. The cipher spells from Return to Ravnica block were all crappy cards around the board, with just Hidden Strings finding its way into attempts at constructed combos. Outside of that, anything with cipher that sees play is typically only used while ignoring the cipher effect altogether, treating it like a straight spell. To fix it: Have the copy ability depend on any trigger except combat damage; upkeep, attack, on tap, on untap, anything. And cost them fairly so they aren’t feelbads when you don’t get another trigger.
#6. Splice
Why it failed: Limited to arcane spells
On the surface, this Kamigawa block mechanic had fantastic potential. Who doesn’t like getting extra gas out of a card in hand without having to spend it? As it stands, splicing went out with the end of Kamigawa block, since Wizards of the Coast has apparently sworn off arcane spells forever. Yeah, and good luck waiting for more of those devoid cards to come out! Of the splice spells, only Desperate Ritual has seen constructed play, and even then only as another mana-ramp in storm decks that ignore the splice effect. To fix it: They should work with any other spell (or at least any instant), and still be sanely costed on both straight cast and splice trigger.
#7. Forecast
Why it failed: Just clumsy overall execution
Forecast is another fun mechanic with a lot of potential. Again, like splice, you get a card that does a little something extra while staying in your hand. But this briefly seen mechanic from the Dissension set just feels like it was tossed in and never had a chance to shine. A couple of cards like Pride of the Clouds and Sky Hussar hit a jackpot of being at least playable in Commander; the rest are hit-and-miss. To fix it: We’d really just like to see this revisited. Some of the better examples are fine as they are, but it’s such a rare mechanic that there’s a lot more space to play with it.
#8. Ninjutsu
Why it failed: It needs more Ninjutsu!
What, did you think you were being attacked by a mere Suntail Hawk? Haha, fooled you! Of all the fun mechanics to introduce and then ditch after one set, ninjutsu was the tragically underplayed mechanic of Kamigawa block. Only one card with this ability makes it into constructed decks in Pauper and occasionally Modern, and that’s Ninja of the Deep Hours. Only eight of these even showed up in Betrayers of Kamigawa, with two more rares being dropped in for a curtain call in Planechase. To fix it: More! Take ‘morph’ quietly behind the woodshed and shoot it; paying insane mana to play a card face-down and then flip it over is not fun. Replace with ninjutsu, or a more general purpose keyword with the same effect if you can’t justify cramming ninjas into other planes. How about ‘unmask’?
#9. Scry
Why it failed: X needs to be bigger
I’ve written before about how scry is an overrated ability. That was true in Theros days, but now that the hype has settled down and people just accept incidental scry as an evergreen keyword… May we please see scry for values greater than 2? Trust me, you can put ‘scry 5’ on a decently costed card and not have it break the game. We could even get really dangerous and scry – gasp! – for 7! Even planeswalkers have ‘scry 1’ as their first ability, like it was almost too much to put on a mythic rare card. Scry is a very good compromise between giving card selection to colors that don’t normally get it and not being too unfair to play with. As it is, 90% of the cards with ‘scry’ on them in Theros block were grossly overcosted nightmares like Vanquish the Foul where it felt like scrying one whole precious card cost a four mana tax. To fix it: Deeper scry on sanely costed cards, please!
#10. Meld
Why it failed: Not enough examples to tell
This is just the case of the missing keyword. A whole six cards, forming three pairs, appeared in Eldritch Moon block. There, they felt shoved in at the last minute, like they were supposed to be introduced in their own block. We see the beginnings of an interesting strategy here; we already play multi-card combos in Magic, so having two cards that specifically fit together into a transformed better card makes some sense. We’d just like to see the rest of meld someday. To fix it: Devote more of some future block to meld, being sure that both halves of each meld card are playable on their own and that the payoff is worth the trouble of assembling them.
Well, what other forgotten keywords need a shot at redemption? Feel free to spit it out, because those comments don’t write themselves.
http://www.tcgunity.net/magic-the-gathering-top-ten-dud-keywords-that-deserve-a-second-chance/
Thank you
Kimberly
TV REALITY MOM
====================================
November 16, 2016
Posted by Pete Trbovich at 7:26 pm Magic The Gathering, Trading Card Games, Uncategorized Tagged with: keywords, Magic: the Gathering, mechanics, review, trading card game
Note, this is not a list of dud mechanics and keywords that are just crummy to start with. You’ll find no support here from us for megamorph or banding. Those were just terrible ideas that never should have happened. This list is the ideas that had a chance at being interesting or fun, but failed for the execution.
#1. Scavenge
Why it failed: Too expensive for the benefit
You can hardly look at a creature with the scavenge ability and not wonder “what were they thinking?” SIX mana to put 2 +1/+1 counters on a creature? Consider the hoops: You need (a) this, (b) another creature, (c) this in the yard, (d) have six mana open, and (e) not get the other creature removed in response to your scavenge. The only scavenge creature that was fairly costed was Slitherhead, and even that saw zero constructed play. To fix it: It has to have a CMC ceiling of at least (X/2) where X is the scavenge creature’s power, and be allowed to activate at instant speed.
#2. Tribute
Why it failed: Dumbest execution ever
Just when we were beginning to win the war over the trolls who endlessly bleat “giving the opponent choices is always bad,” along came Born of the Gods set and its wretched tribute cards. The problem with all the tribute creatures was glaringly obvious: The two options were so unbalanced that there was never a question which option the opponent would take. Siren of the Fanged Coast here is always going to become a 5-CMC flying Vanilla 4/4, not even as good as a Serra Angel, except when the opponent doesn’t even have anything to steal in which case it’s a 5-CMC Flying Men. Probably the closest tribute came to constructed playable was Oracle of Bones, and even that was barely seen in a couple Standard decks. To fix it: It needs both options to be balanced against each other, and both options at least have to give you a fair result for the mana.
#3. Inspired
Why it failed: Too much trouble to be worth it
Almost every inspired creature that came out during Theros block had a good effect on paper. Disciple of Deceit here is one of the inspired creatures I occasionally attempt – and fail – to make work in various decks. A free looting tutor is great. Now all I have to do is cast her, wait a turn, swing her without her getting killed, wait another turn, and finally untap her and reap the benefit. Most of the rest of the inspired creatures were dismal to worthless, with the exception of Pain Seer. To fix it: Have the inspired creature enter tapped, at least. This lets you get the first activation for free without having to muss your hair in combat.
#4. Phasing
Why it failed: Not enough interesting effects explored
Even though phasing was unpopular, it has potential. Creatures like Aetherling and Mistmeadow Witch show how powerful a blinking permanent can be. Creatures like Taniwha showed us how dorky phasing can be, to the point where building a Commander deck around it is a popular jank challenge. To fix it: Add a mana-activated ability to control phasing at will, and make phasing able to trigger ETB / LTB effects.
#5. Cipher
Why it failed: Depending on combat damage
We’ve seen this over and over again: Creatures with triggers when they attack are hugely popular. But just about anything that relies on combat damage to a player sucks. The cipher spells from Return to Ravnica block were all crappy cards around the board, with just Hidden Strings finding its way into attempts at constructed combos. Outside of that, anything with cipher that sees play is typically only used while ignoring the cipher effect altogether, treating it like a straight spell. To fix it: Have the copy ability depend on any trigger except combat damage; upkeep, attack, on tap, on untap, anything. And cost them fairly so they aren’t feelbads when you don’t get another trigger.
#6. Splice
Why it failed: Limited to arcane spells
On the surface, this Kamigawa block mechanic had fantastic potential. Who doesn’t like getting extra gas out of a card in hand without having to spend it? As it stands, splicing went out with the end of Kamigawa block, since Wizards of the Coast has apparently sworn off arcane spells forever. Yeah, and good luck waiting for more of those devoid cards to come out! Of the splice spells, only Desperate Ritual has seen constructed play, and even then only as another mana-ramp in storm decks that ignore the splice effect. To fix it: They should work with any other spell (or at least any instant), and still be sanely costed on both straight cast and splice trigger.
#7. Forecast
Why it failed: Just clumsy overall execution
Forecast is another fun mechanic with a lot of potential. Again, like splice, you get a card that does a little something extra while staying in your hand. But this briefly seen mechanic from the Dissension set just feels like it was tossed in and never had a chance to shine. A couple of cards like Pride of the Clouds and Sky Hussar hit a jackpot of being at least playable in Commander; the rest are hit-and-miss. To fix it: We’d really just like to see this revisited. Some of the better examples are fine as they are, but it’s such a rare mechanic that there’s a lot more space to play with it.
#8. Ninjutsu
Why it failed: It needs more Ninjutsu!
What, did you think you were being attacked by a mere Suntail Hawk? Haha, fooled you! Of all the fun mechanics to introduce and then ditch after one set, ninjutsu was the tragically underplayed mechanic of Kamigawa block. Only one card with this ability makes it into constructed decks in Pauper and occasionally Modern, and that’s Ninja of the Deep Hours. Only eight of these even showed up in Betrayers of Kamigawa, with two more rares being dropped in for a curtain call in Planechase. To fix it: More! Take ‘morph’ quietly behind the woodshed and shoot it; paying insane mana to play a card face-down and then flip it over is not fun. Replace with ninjutsu, or a more general purpose keyword with the same effect if you can’t justify cramming ninjas into other planes. How about ‘unmask’?
#9. Scry
Why it failed: X needs to be bigger
I’ve written before about how scry is an overrated ability. That was true in Theros days, but now that the hype has settled down and people just accept incidental scry as an evergreen keyword… May we please see scry for values greater than 2? Trust me, you can put ‘scry 5’ on a decently costed card and not have it break the game. We could even get really dangerous and scry – gasp! – for 7! Even planeswalkers have ‘scry 1’ as their first ability, like it was almost too much to put on a mythic rare card. Scry is a very good compromise between giving card selection to colors that don’t normally get it and not being too unfair to play with. As it is, 90% of the cards with ‘scry’ on them in Theros block were grossly overcosted nightmares like Vanquish the Foul where it felt like scrying one whole precious card cost a four mana tax. To fix it: Deeper scry on sanely costed cards, please!
#10. Meld
Why it failed: Not enough examples to tell
This is just the case of the missing keyword. A whole six cards, forming three pairs, appeared in Eldritch Moon block. There, they felt shoved in at the last minute, like they were supposed to be introduced in their own block. We see the beginnings of an interesting strategy here; we already play multi-card combos in Magic, so having two cards that specifically fit together into a transformed better card makes some sense. We’d just like to see the rest of meld someday. To fix it: Devote more of some future block to meld, being sure that both halves of each meld card are playable on their own and that the payoff is worth the trouble of assembling them.
Well, what other forgotten keywords need a shot at redemption? Feel free to spit it out, because those comments don’t write themselves.
http://www.tcgunity.net/magic-the-gathering-top-ten-dud-keywords-that-deserve-a-second-chance/
Thursday, November 3, 2016
Magic: The Gathering – EDH Players We Could Do Without
For all the Magic The Gathering folks hope you all enjoy this one!!
Thanks a bunch have awesome day!
Kimberly
TV REALITY MOM
-------------------------------------------------------------------------------------------------
http://www.tcgunity.net/magic-the-gathering-edh-players-we-could-do-without/
Are you “that guy” (or “that gal”) in your MTG EDH playgroup? You’d better check this list just to be sure.
Unlike other Magic: the Gathering formats, Commander is the ideal social format. Ironically enough, it’s the format that points out just how many anti-social ways there are to play. Keep this list for a handy clip ‘n’ save, to keep your eye out for these players at your local card shop. Because you’re so sure none of these are you, right?
The Bully
Catch phrase: “Hey, you guys have room for a fifth?”
Patron card:
The Bully shows up at your casual playgroup with the most oppressive Stax deck they can possibly build. If you ever looked at a card and asked “What kind of an asshole would run this?”, bet it’s in the Bully’s deck. Not that the Bully is looking for a challenge, oh no! The Bully prowls around the game room looking for the newest, least-threatening players. He squeezes into a game where the other three players have the boxes from their precon decks still at their elbow. Did you think this was going to be a friendly, casual game? Well, destroy all your land, destroy all your other permanents, exile every card you draw, and in case you do find a way to worm out of that, here’s a bunch of counter-measures. What win-con? Why should he run a win-con? That would just end the game, and then you’d be able to escape, find another play group, and actually play Magic, which is exactly what the Bully is here to prevent your doing.
The Rules Lawyer
Catch phrase: “Wait, did you miss a trigger?”
Patron card:
You can always tell the Rules Lawyer because they are always talking, no matter whose turn it is. As soon as you even mention a card, he is “reminding” you of every single condition on that card. It’s not like you know what the card does already, since you do own it and did put it in your deck. “Hey, did you discard down to hand size?” “Are you paying one for that?” “Doesn’t that enter tapped?” “Did you pass priority after you declared attackers?” After awhile, playing against a Rules Lawyer feels like a combination of a tax audit and an inquisition by Torquemada. Flustered and aggravated beyond all tilt, you will eventually forget how to play Magic in mid-game – which is exactly what the Rules lawyer’s “strategy” is.
The Rich Snob
Catch phrase: “Huh, why not just run Imperial Seal?”
Patron card:
No matter what you’re running, the Rich Snob looks down his nose at you in contempt. It’s not like he even runs good cards himself, nor does he appear to have any idea how to play his cards. To the Rich Snob, “more expensive” = “better,” full stop. You’d better believe he has the signed copies of the Power Nine, and even if they aren’t allowed in Commander, he’ll find a way to loudly mention that he owns them anyway. In the mean time, here’s a deck composed entirely of foil copies of the reserved list. The Rich Snob, naturally, is not as interested in playing the game as he is in belittling you for playing cheap cards, and anything he doesn’t own is automatically cheap. Take solace in the fact that this man has no family, and never will.
The Slacker
Catch phrase: “Oh, is it my turn?”
Patron card:
The Slacker is an OK sort, not going out of his way to be offensive. But then, the Slacker doesn’t go very far out of his way for anything. He plays with a phone in his hand at all times, trying to multitask Pokemon Go, texts to his buddies, and a card game all at the same time. He has to be nudged to his turn every round, takes forever to tutor because he doesn’t remember what’s in his own deck, and will suddenly remember he forgot to drop a land by the time the turn has rotated across the table from him. Five minutes into the game, he’ll find a friend elsewhere in the shop he earnestly wants to talk to, and thereafter will spend every spare moment going through trade binders. It’s best to take the old dating advice: Don’t make somebody a priority when you’re just an option to them. Just tell the Slacker that his game ended and you’re starting a new one, if he even notices.
The Whiner
Catch phrase: “Targeting ME? What did I do?”
Patron card:
The Whiner has an interesting idea of politics. Just play goldfish by yourself, and complain loudly whenever anybody else does anything in the game that affects him at all. The Whiner typically runs some elaborate combo deck that takes several turns of durdling and setup before it actually does anything. If your deck is designed to win some time before the next Ice Age, that’s too fast for him. “Hitting me for 3? What about that guy over there? He’s a bigger threat!” In between complaints about being targeted, the Whiner keeps the fun level high by sniveling about how he’s mana-screwed, can’t draw the right cards, the last Wrath took out his board just when he was getting set up, and if only you hadn’t had that Counterspell in hand he would have won by now. The Whiner hasn’t noticed yet that nobody lets you win a game of Commander out of pity.
The Toolboxer
Catch phrase: “On your end of turn…”
Patron card:
The Toolboxer is the least offensive on this list, since he is playing a very viable strategy and some toolboxing is inevitable in Commander format anyway. The Toolboxer is just annoying and obnoxious in that seemingly everything he does is designed to bring the game’s flow to a screeching halt while he does a hundred and two things on everybody else’s turn. If it isn’t his Sensei’s Divining Top, it’s his Force of Will, his land fetch, his Alchemist’s Refuge, his Brainstorm, his Seaside Haven… all on one turn. Every turn, he has enough triggers, untaps, and mana to do more things with his hand than you can do with your entire deck. You know you have a Toolboxer on your hands when one player after another sighs with the resigned weariness of a mummified pharaoh. Eventually everybody just concedes the game not because they can’t beat the Toolboxer, but because they’re just sick and tired of playing.
Got any other EDH players you can’t stand? You might as well whinge about them here in the comments.
Thanks a bunch have awesome day!
Kimberly
TV REALITY MOM
-------------------------------------------------------------------------------------------------
http://www.tcgunity.net/magic-the-gathering-edh-players-we-could-do-without/
November 3, 2016
Posted by Pete Trbovich at 8:30 pm Magic The Gathering, Trading Card Games, Uncategorized Tagged with: Commander, general, Magic: the Gathering, Metagame, theory, trading card game
Unlike other Magic: the Gathering formats, Commander is the ideal social format. Ironically enough, it’s the format that points out just how many anti-social ways there are to play. Keep this list for a handy clip ‘n’ save, to keep your eye out for these players at your local card shop. Because you’re so sure none of these are you, right?
The Bully
Catch phrase: “Hey, you guys have room for a fifth?”
Patron card:
The Bully shows up at your casual playgroup with the most oppressive Stax deck they can possibly build. If you ever looked at a card and asked “What kind of an asshole would run this?”, bet it’s in the Bully’s deck. Not that the Bully is looking for a challenge, oh no! The Bully prowls around the game room looking for the newest, least-threatening players. He squeezes into a game where the other three players have the boxes from their precon decks still at their elbow. Did you think this was going to be a friendly, casual game? Well, destroy all your land, destroy all your other permanents, exile every card you draw, and in case you do find a way to worm out of that, here’s a bunch of counter-measures. What win-con? Why should he run a win-con? That would just end the game, and then you’d be able to escape, find another play group, and actually play Magic, which is exactly what the Bully is here to prevent your doing.
The Rules Lawyer
Catch phrase: “Wait, did you miss a trigger?”
Patron card:
You can always tell the Rules Lawyer because they are always talking, no matter whose turn it is. As soon as you even mention a card, he is “reminding” you of every single condition on that card. It’s not like you know what the card does already, since you do own it and did put it in your deck. “Hey, did you discard down to hand size?” “Are you paying one for that?” “Doesn’t that enter tapped?” “Did you pass priority after you declared attackers?” After awhile, playing against a Rules Lawyer feels like a combination of a tax audit and an inquisition by Torquemada. Flustered and aggravated beyond all tilt, you will eventually forget how to play Magic in mid-game – which is exactly what the Rules lawyer’s “strategy” is.
The Rich Snob
Catch phrase: “Huh, why not just run Imperial Seal?”
Patron card:
No matter what you’re running, the Rich Snob looks down his nose at you in contempt. It’s not like he even runs good cards himself, nor does he appear to have any idea how to play his cards. To the Rich Snob, “more expensive” = “better,” full stop. You’d better believe he has the signed copies of the Power Nine, and even if they aren’t allowed in Commander, he’ll find a way to loudly mention that he owns them anyway. In the mean time, here’s a deck composed entirely of foil copies of the reserved list. The Rich Snob, naturally, is not as interested in playing the game as he is in belittling you for playing cheap cards, and anything he doesn’t own is automatically cheap. Take solace in the fact that this man has no family, and never will.
The Slacker
Catch phrase: “Oh, is it my turn?”
Patron card:
The Slacker is an OK sort, not going out of his way to be offensive. But then, the Slacker doesn’t go very far out of his way for anything. He plays with a phone in his hand at all times, trying to multitask Pokemon Go, texts to his buddies, and a card game all at the same time. He has to be nudged to his turn every round, takes forever to tutor because he doesn’t remember what’s in his own deck, and will suddenly remember he forgot to drop a land by the time the turn has rotated across the table from him. Five minutes into the game, he’ll find a friend elsewhere in the shop he earnestly wants to talk to, and thereafter will spend every spare moment going through trade binders. It’s best to take the old dating advice: Don’t make somebody a priority when you’re just an option to them. Just tell the Slacker that his game ended and you’re starting a new one, if he even notices.
The Whiner
Catch phrase: “Targeting ME? What did I do?”
Patron card:
The Whiner has an interesting idea of politics. Just play goldfish by yourself, and complain loudly whenever anybody else does anything in the game that affects him at all. The Whiner typically runs some elaborate combo deck that takes several turns of durdling and setup before it actually does anything. If your deck is designed to win some time before the next Ice Age, that’s too fast for him. “Hitting me for 3? What about that guy over there? He’s a bigger threat!” In between complaints about being targeted, the Whiner keeps the fun level high by sniveling about how he’s mana-screwed, can’t draw the right cards, the last Wrath took out his board just when he was getting set up, and if only you hadn’t had that Counterspell in hand he would have won by now. The Whiner hasn’t noticed yet that nobody lets you win a game of Commander out of pity.
The Toolboxer
Catch phrase: “On your end of turn…”
Patron card:
The Toolboxer is the least offensive on this list, since he is playing a very viable strategy and some toolboxing is inevitable in Commander format anyway. The Toolboxer is just annoying and obnoxious in that seemingly everything he does is designed to bring the game’s flow to a screeching halt while he does a hundred and two things on everybody else’s turn. If it isn’t his Sensei’s Divining Top, it’s his Force of Will, his land fetch, his Alchemist’s Refuge, his Brainstorm, his Seaside Haven… all on one turn. Every turn, he has enough triggers, untaps, and mana to do more things with his hand than you can do with your entire deck. You know you have a Toolboxer on your hands when one player after another sighs with the resigned weariness of a mummified pharaoh. Eventually everybody just concedes the game not because they can’t beat the Toolboxer, but because they’re just sick and tired of playing.
Got any other EDH players you can’t stand? You might as well whinge about them here in the comments.
Survivor from the past four voted out wow allot of blindsides LOVE IT :)
Alright I am back sorry folks been busy things going on and allot to soak up but all good. Such blindsides never seen a season quite like this JMO but I can say WOW WOW love it! I loved when these were the recent four voted out. Lucy was bossy way to bossy and she is use to that but in the game of survivor its a NO NO and she should of known better at the same time I think she thought once they voted out Paul she could take that saddle in hop in it.
Ce Ce a bit of surprise though at the same time she was not that great at challenges and just didn't seem to do much in camp again JMO of what I seen of her.
Figgy lets talk Figgy oh boy am I glad she is out she and Taylor were getting way way to cocky. IT was a wake up call for Taylor I can say that he seems to be playing his game now not hers.
Michaela was way to smart and her doing that little stadium of sea shells and her thoughts on that who should go who will stay and you should want to go to Tribal as much as possible to get out those you want to be out. I loved how the guys caught on that I did and was hoping one of them would but both did. What she said by that was the biggest mistake they could of done uh really I don't think so and I hope she got to watch last night's episode and seen herself and then maybe now she understand what she did.
If she ever gets another chance don't act like you know it all yeah sure speak your mind to a point she didn't hold back but at the same time don't act like your the one in control and she was trying to do that in some ways. Yeah she was awesome in competitions though it was time for her go after the display of shells on the sea shore lol!
So on that note everyone I am sorry this is a bit late but as I said been busy with my son and things finally getting done to the home I Live in so we are a happy bunch :)
Thank you everyone may your day be awesome or evening where ever in the world you may live.
Kimberly
TV REALITY MOM
Ce Ce a bit of surprise though at the same time she was not that great at challenges and just didn't seem to do much in camp again JMO of what I seen of her.
Figgy lets talk Figgy oh boy am I glad she is out she and Taylor were getting way way to cocky. IT was a wake up call for Taylor I can say that he seems to be playing his game now not hers.
Michaela was way to smart and her doing that little stadium of sea shells and her thoughts on that who should go who will stay and you should want to go to Tribal as much as possible to get out those you want to be out. I loved how the guys caught on that I did and was hoping one of them would but both did. What she said by that was the biggest mistake they could of done uh really I don't think so and I hope she got to watch last night's episode and seen herself and then maybe now she understand what she did.
If she ever gets another chance don't act like you know it all yeah sure speak your mind to a point she didn't hold back but at the same time don't act like your the one in control and she was trying to do that in some ways. Yeah she was awesome in competitions though it was time for her go after the display of shells on the sea shore lol!
So on that note everyone I am sorry this is a bit late but as I said been busy with my son and things finally getting done to the home I Live in so we are a happy bunch :)
Thank you everyone may your day be awesome or evening where ever in the world you may live.
Kimberly
TV REALITY MOM
Lucy Huang 42, Diamond Bar, CA | Takali | 4th Voted Out Day 12 | 2 | ||
CeCe Taylor 39, Granada Hills, CA | Takali | Vanua | 5th Voted Out Day 15 | 11 | |
Figgy Figueroa 23, Nashville, TN | Vanua | Takali | 6th Voted Out Day 18 | 6 | |
Michaela Bradshaw 25, Fort Worth, TX | Vanua | Ikabula | 7th Voted Out Day 20 | 4 |
A Guide To Open-Source 3D Graphics Design
For those who may enjoy some guide into graphic design in 3D
Kimberly
TV REALITY MOM
====================
A Guide To Open-Source 3D Graphics Design
For the aspiring developer, the realm of graphic design is a daunting one. It’s a common problem to have to outsource graphics for your app, since it doesn’t make sense to spend hundreds of dollars on an Adobe software suite when you’re only going to use it for a few hours per month.
Sure, you want to hire a professional for prime-time projects, but what about when you just want temporary graphics as a placeholder, or you’re developing the next PixelDungeon and don’t care about gloss and sheen, you just need simple graphics, but a whole lot of them really fast? For those of you who only need graphic art as a utility, or for aspiring graphic artists who want a practice suite until they get the hang of things, this post is for you. We’re going to explore a full graphics stack with a total cost of $0! That’s right – nothing.
Caveat
Of course, you’ll still have to invest some time with set-up and learning. And the quality of these free programs is not always going to be up to snuff compared to their licensed counterparts. Finally, nobody can learn graphic design in a day. Don’t expect to be a one-person Pixar studio with this post; if you can at least creak out a web banner and an icon/widget set for your app, count it as a win.
Optional Step #1: Get a dedicated desktop box and a Linux distro.
The step is optional because everything we’re going to cover here does, indeed, run on Windows. And it is possible to run a graphics studio on a laptop. But it’s really much easier if you have a desktop box and a separate open source base to work from, because it makes installing these tools a breeze and graphic design just needs raw processing power that strains smaller devices. Eight Gigs of RAM is the baseline.
You don’t have to drop big money for that desktop; about anything from the last few years will do and Linux is excellent for the computer your friend is tossing because it isn’t compatible with his new Windows install. As for what Linux distro, Ubuntu is still the leader of the pack in terms of popularity. But for a graphics workstation, we highly recommend Linux Mint, because it’s an Ubuntu for users who don’t want to fiddle as much with setup and just need multimedia capabilities out of the box. Third choice is Fedora, the open source bullpen for Red Hat Enterprise Linux, since it has a leg up into one of the few industrial-strength Linux versions out there.
Blender 3D
The first name in free and open source graphic design is Blender. It is a full-stack 3D graphic design suite: modeling, rendering, rigging, animation, video editing, and game creation right in one handy package. There is a thriving user community around it and it’s been the technology behind several indie games and animated films for years. It leaves every other free graphic studio eating dust.
When learning Blender, never trust a tutorial for anything less than your current version, down to the last decimal point.”The downside with Blender is the learning curve: It’s vertical. Blender suffers from the habit of redesigning its entire interface every other version, although it seems to have calmed down lately. It’s also an operating system all to itself; it even has a Python interpreter built in. When learning Blender, never trust a tutorial for anything less than your current version, down to the last decimal point.
But Blender 3D has the raw power to spare. Master it, and you basically are a one-person Pixar studio.
Wings 3D
For those who don’t need a full-stack production studio but just want to render a quick shape, Wings 3D is a great alternative. It has a far smaller memory footprint, and is designed mostly just to quickly mesh out a model, skin it, render it – ta-da. It does have some rudimentary scripting capabilities, but most of the time you’ll just want to render and save, or export a mesh to use in another part of the toolchain.
A small downside of Wings 3D is that it depends on an Erlang environment and it’s limited to OpenGL rendering, although it can export to ray-tracers. So its dependencies are a bit outdated. And its interface isn’t exactly the sexiest environment you’ve ever seen.
But Wings 3D is fast and simple, with what is probably the most logical hotkey and menu system of any editor ever.
Inkscape
Inkscape is the premiere open source vector editor, and for once, it stands toe-to-toe with any other vector editor you can find. Easy, intuitive interface, good documentation, stable release going on years now, loads of features, easily customizable, great community, new plug-ins are easy to create and install, and it’s up to speed with modern platforms. SVG and XML are native to Inkscape, making it a great choice for web graphics and the occasional HTML5 animation. Exports to PDF, PNG, and dozens more formats. It slices and dices, it’s destined to be your favorite tool.
The only downside to Inkscape is that it does use considerable memory for large operations, especially if you’re playing with the fractal generation tool. It’s been known to freeze, especially on a Windows machine. But most modern day systems can play nicely with it.
For just work-a-day uses, like whipping out a quick icon, button, banner, or diagram, Inkscape is unsurpassed. It’s even fun to doodle in!
Gimp
Gimp is the closest thing you’ll get to a basic general-purpose graphics paint program in the open source world. For simple image processing and editing, it does the job. Some rudimentary photo processing tasks are possible. With time and patience and optimism, you can make it do something close to what you want.
If you’re sensing we don’t recommend Gimp very highly, we don’t. Gimp’s downside is difficult to discuss tactfully. Gimp suffers from forever living in the shadow of Photoshop. Gimp’s development is also closely tied to both Richard Stallman’s GNU values and the GTK+ widget toolkit. For the final time, your humble author will quit trying to rewrite this paragraph to explain what’s wrong with Gimp, and just scream “POLITICS!” and then run away. You figure it out.
Other honorable mentions
* Paint.NET – Another free raster editor. It’s best described as “MS Windows Paint with an upgrade,” but it is fast and efficient for simple raster graphics tasks.
* Krita – Aimed at the true artist, this is a raster paint program that’s ideal if you’re looking for a digital drafting table. The interface is elegant and beautiful.
* ImageMagick – Needs no introduction here for web developers, but Image Magick is also available as a stand-alone desktop app. Most useful for batch processing images from a script. Great fun for coders to tinker with.
* POVRay – A very old-school ray-tracing engine which is currently homeless, unlike its younger cousin YafaRay, which has a front end in Blender 3D. POVRay is great to run from the command line as a stand-alone scripting language with C-like syntax.
Conclusion
Sure, it’s possible to have a drop-in graphics suite for no cost, and it’s even mostly capable of professional-grade results, provided you’re not working for print or photography. For app developers, you’re very well covered. Some of you might even take up these tools and realize you’ve missed your calling as a graphics designer.
http://media.bemyapp.com/guide-open-source-3d-graphics-design/
Saturday, October 15, 2016
Survivor and can you say "BLINDSIDE " Watching another one bite the survior good bye dust ha ha!
Watching Lucy get voted out of Survivor was great! Bossing people around really and men like it when she is assertive and telling them what to do? WOW a first for me !! I was so glad to see David play his idol for Jessica that showed her his loyalty with her at least IMO anyhow. I just don't feel telling everyone what do to and sitting there saying and then cutting of Jeff Probes was the best idea either he had this look on his face "what just happen here" type of look.
Challenge for the reward was awesome glad that the GEN X won that they needed protein though I was hoping it would of helped them better in playing the immunity challenge with the puzzle a bit better. Then again Survivor has to many puzzles sorry I like puzzles to but almost every challenge has one at least IMO from what I have seen.
I remember Boston Rob who jammed at puzzles to and that was great and all but he is not on this season and some people know how to put puzzles together and others just really don't. Though the Millennial's won immunity that just made the GEN X go after one of there own and again I have to say I was glad it was Lucy. Something about her even when I first seen her and heard her she rubbed me the wrong way wasn't sure or anything then when it came down to tribal and she started to cut off Jeff and others and trying to say her being bossy people in her real life like interesting.
Here is Lucy's exit interview I found.
Lucy Exit interview
So on that note everyone may your day and or evening be a great one stay safe where ever you live if your on the west coast in the USA stay safe heard a nasty storm going through there with very high winds my heart and prayers to you and your family that you all stay safe. Those who lived in the path of Hurricane Mathew hope you all are safe with loved ones as I say you can not replace a life but you can replace material things. Though family stuff is hard but you have your life and your safe .
Kimberly
TV REALITY MOM
===========================================
Survivor Wed. Oct12,2016
Survivor: Millennials vs. Gen-X' Recap: A Creative Move Overthrows a Dictator
Wednesday, October 12, 2016
Challenge for the reward was awesome glad that the GEN X won that they needed protein though I was hoping it would of helped them better in playing the immunity challenge with the puzzle a bit better. Then again Survivor has to many puzzles sorry I like puzzles to but almost every challenge has one at least IMO from what I have seen.
I remember Boston Rob who jammed at puzzles to and that was great and all but he is not on this season and some people know how to put puzzles together and others just really don't. Though the Millennial's won immunity that just made the GEN X go after one of there own and again I have to say I was glad it was Lucy. Something about her even when I first seen her and heard her she rubbed me the wrong way wasn't sure or anything then when it came down to tribal and she started to cut off Jeff and others and trying to say her being bossy people in her real life like interesting.
Here is Lucy's exit interview I found.
Lucy Exit interview
So on that note everyone may your day and or evening be a great one stay safe where ever you live if your on the west coast in the USA stay safe heard a nasty storm going through there with very high winds my heart and prayers to you and your family that you all stay safe. Those who lived in the path of Hurricane Mathew hope you all are safe with loved ones as I say you can not replace a life but you can replace material things. Though family stuff is hard but you have your life and your safe .
Kimberly
TV REALITY MOM
===========================================
Survivor Wed. Oct12,2016
Survivor: Millennials vs. Gen-X' Recap: A Creative Move Overthrows a Dictator
Wednesday, October 12, 2016
Well, there wasn't a tribe swap last week on Survivor: Millennials vs. Gen-X after
all. Instead, the two tribes conspired at a summit where David promptly
offered to defect to voting with the Millennials. Then we got our
second blindside in a row when the ladies of the Gen-X tribe felt
threatened by Paul's closeness with the other guys. Let's see how the
power dynamic shifts at Gen-X in "Who's the Sucker at the Table?"
Survivor: Millennials vs. Gen-X Recap: Those Who Can't, Get Blindsided >>>
Blindside Backlash
It's always a mess back at camp after a blindside, and tonight is no different. Chris and Bret are pissed off that they were left out of the vote and that their buddy Paul was voted off. Jessica tries to defend herself telling them about what Paul told her about a men's alliance, but they don't want to hear it.
The next day, Sunday and Lucy are feeling remorseful. Lucy goes up to the guys and rats out Jessica as the mastermind of the blindside. She tells them that she can get Ken and David to come with them on the next vote to get Jessica out. Chris says he likes the sound of that.
At the Millennial tribe, everyone's getting hungry so they decide to go out to hunt a pig. The problem is, all they can find is a goat, and even the wiley goat manages to escape their pursuits.
While these hungry goofs are out trying to catch dinner, Adam tries to find the hidden immunity idol. He's not successful at that, but he does find a clue. He doesn't have time to look for it now, but he'll revisit the clue when he can get away from camp again.
Playing to Eat
It's the first Reward Challenge of the season! It's a physical one too. The survivors have to race out, two at a time, and retrieve a ring from the water. Then, they have to bring it back to the beach while two people from the other tribe try to stop them by any means necessary. The reward is a Survivor BBQ, complete with steak, sausage, veggies and spices.
The challenge gets real nasty real fast with Chris and Bret demolishing the men on the Millennial tribe. But the Millennial women come through, especially Michaela, who She-Hulks her way to score the only two points for their tribe. She even loses her bikini top in the process! But Gen-X is just too strong though and they walk away with the win.
Finding Hope
Everyone is pretty impressed with Michaela's performance. She says in her confessional that she's just the kind of person who likes to win. She says she'd rather lose her top than lose the challenge.
Adam is bummed because he isn't very comfortable with physical competition like the afternoon's challenge, and he knows he has to perform well in order to increase his chances of sticking around.
To better ensure his future, he goes out looking for the idol again. This time he finds it. He gets worried when Hannah spots him, but she just says, "Good luck with your idol search, buddy," and walks away. (Hannah! You have to go over there and bust him, what are you doing?!)
Anyway, Adam gets very emotional after finding his idol. His mom was diagnosed with stage four lung cancer four months ago, so he's living his dream on Survivor while concurrently living a nightmare with his mother's illness. It can't be easy, but his mom loves Survivor and he hopes he gets to share this moment with her when they watch it together.
Should the Legacy Advantage Replace Hidden Immunity on Survivor? >>>
Gen-X Tyrant
After the Gen-X'ers enjoy some sausages cooked over the campfire, David talks to Lucy about the plan going forward. Lucy tells him that it's going to be Jessica, so she doesn't want to see him or Ken talking to her. She says that if they tell her, no one will trust them and they'll be the next to go.
It's not a great approach. She's harsh and condescending and Ken doesn't like it. He says they went from one dictator to another, and that just doesn't fly with him.
A Puzzling Challenge
For immunity, the tribes have to race through obstacles to a chair. Then the other tribe members have to lift the one person in the chair up to retrieve 10 tiles. Once three people collect 30 tiles, they have to use the tiles to complete a word puzzle.
The obstacle part of the challenge is pretty much inconsequential and both tribes are neck-and-neck when they start the puzzle, but the puzzle part of the challenge takes 45 minutes! And when it's solved, it's by Zeke, who isn't even technically on the puzzle crew, but standing on the mat. Millennials win immunity for the second week in a row.
Lose Lips
Losing immunity once again was tough for everyone. Chris is uncomfortable after last week's Tribal Council, but he's counting on Lucy to make the blindside of Jessica happen. He talks to Lucy and she confirms that she has David and Ken on board.
The thing is, David and Ken aren't on board and they want to vote Lucy off. They know they can get CeCe, but it will depend if they can convince Jessica that she's on the chopping block and then Jessica would have to bring in Sunday. It's a longshot plan, but David doesn't just want to vote with the majority only to be on the bottom again for the next vote.
Ken tells Jessica that if she doesn't vote for Lucy with them, then she's the one going home tonight. Jessica listens intently and then outright doesn't believe him.
So what does she do? She goes right to Lucy and tells her everything Ken just told her. Lucy tries to convince her that it's still CeCe going home tonight, not her.
Ken feels betrayed by Jessica. He trusted her, and he thought she trusted him, so he's bummed that she's foiled their plan. Not only that, but now he feels compelled to vote with the majority for Jessica instead of Lucy, and that's not what he wants to do.
QUIZ: Which Reality TV Show Should You Audition For?
Tribal Council
David admits that last week's vote did not bring their tribe together. In fact, it did just the opposite, and now their tribe is in utter chaos.
Lucy says that tonight is hard because no one knows who's voting for whom. She thought she knew until she heard Ken wanted to vote her out, and now she's worried that he has the numbers to do just that.
Ken is forthright about why Lucy's social and strategic tactic bothered him. Lucy says she can be blunt, but usually when she talks to men they can handle her bluntness. A subtle dig at someone's masculinity isn't probably the best way to ingratiate herself to her tribe.
Ken also admits that he was trying to get Lucy voted off, but he wavered after his trust was betrayed. Jessica knows he's talking about her. She asks him what was she supposed to do? Just believe him? Ken looks at her with all honesty and simply says, "Yes." In that moment, you can tell by Jessica's face that she knows she's put her trust in the wrong person and she's probably screwed. She tells Jeff that she's definitely second-guessing the way she's handled things.
To the Vote!
We see Chris's vote for Jessica, but we don't see any of the other votes. Before Jeff reads the votes, David stands up. He says he knows what he's doing might upset people, but he's playing his idol for Jessica tonight.
It's nothing but shocked faces from everyone, especially Jessica, as each "Jessica" vote is read. Jess voted for CeCe, but David and CeCe voted for Lucy, so Lucy's the one who gets her torch snuffed.
She thanks David on the way out of Tribal. It's a big gamble for David to play his idol this early in the game for someone who wasn't even technically his ally. But perhaps he's bought her loyalty now.
What do you think of David's move to play his idol? Would you have done it? Did Jessica even deserve it?
Next episode: Drop your buffs for a swap. Does this mean the end of Figgy and Taylor?
Survivor: Millennials vs. Gen-X Recap: Those Who Can't, Get Blindsided >>>
Blindside Backlash
It's always a mess back at camp after a blindside, and tonight is no different. Chris and Bret are pissed off that they were left out of the vote and that their buddy Paul was voted off. Jessica tries to defend herself telling them about what Paul told her about a men's alliance, but they don't want to hear it.
The next day, Sunday and Lucy are feeling remorseful. Lucy goes up to the guys and rats out Jessica as the mastermind of the blindside. She tells them that she can get Ken and David to come with them on the next vote to get Jessica out. Chris says he likes the sound of that.
At the Millennial tribe, everyone's getting hungry so they decide to go out to hunt a pig. The problem is, all they can find is a goat, and even the wiley goat manages to escape their pursuits.
While these hungry goofs are out trying to catch dinner, Adam tries to find the hidden immunity idol. He's not successful at that, but he does find a clue. He doesn't have time to look for it now, but he'll revisit the clue when he can get away from camp again.
Playing to Eat
It's the first Reward Challenge of the season! It's a physical one too. The survivors have to race out, two at a time, and retrieve a ring from the water. Then, they have to bring it back to the beach while two people from the other tribe try to stop them by any means necessary. The reward is a Survivor BBQ, complete with steak, sausage, veggies and spices.
The challenge gets real nasty real fast with Chris and Bret demolishing the men on the Millennial tribe. But the Millennial women come through, especially Michaela, who She-Hulks her way to score the only two points for their tribe. She even loses her bikini top in the process! But Gen-X is just too strong though and they walk away with the win.
Finding Hope
Everyone is pretty impressed with Michaela's performance. She says in her confessional that she's just the kind of person who likes to win. She says she'd rather lose her top than lose the challenge.
Adam is bummed because he isn't very comfortable with physical competition like the afternoon's challenge, and he knows he has to perform well in order to increase his chances of sticking around.
To better ensure his future, he goes out looking for the idol again. This time he finds it. He gets worried when Hannah spots him, but she just says, "Good luck with your idol search, buddy," and walks away. (Hannah! You have to go over there and bust him, what are you doing?!)
Anyway, Adam gets very emotional after finding his idol. His mom was diagnosed with stage four lung cancer four months ago, so he's living his dream on Survivor while concurrently living a nightmare with his mother's illness. It can't be easy, but his mom loves Survivor and he hopes he gets to share this moment with her when they watch it together.
Should the Legacy Advantage Replace Hidden Immunity on Survivor? >>>
Gen-X Tyrant
After the Gen-X'ers enjoy some sausages cooked over the campfire, David talks to Lucy about the plan going forward. Lucy tells him that it's going to be Jessica, so she doesn't want to see him or Ken talking to her. She says that if they tell her, no one will trust them and they'll be the next to go.
It's not a great approach. She's harsh and condescending and Ken doesn't like it. He says they went from one dictator to another, and that just doesn't fly with him.
A Puzzling Challenge
For immunity, the tribes have to race through obstacles to a chair. Then the other tribe members have to lift the one person in the chair up to retrieve 10 tiles. Once three people collect 30 tiles, they have to use the tiles to complete a word puzzle.
The obstacle part of the challenge is pretty much inconsequential and both tribes are neck-and-neck when they start the puzzle, but the puzzle part of the challenge takes 45 minutes! And when it's solved, it's by Zeke, who isn't even technically on the puzzle crew, but standing on the mat. Millennials win immunity for the second week in a row.
Lose Lips
Losing immunity once again was tough for everyone. Chris is uncomfortable after last week's Tribal Council, but he's counting on Lucy to make the blindside of Jessica happen. He talks to Lucy and she confirms that she has David and Ken on board.
The thing is, David and Ken aren't on board and they want to vote Lucy off. They know they can get CeCe, but it will depend if they can convince Jessica that she's on the chopping block and then Jessica would have to bring in Sunday. It's a longshot plan, but David doesn't just want to vote with the majority only to be on the bottom again for the next vote.
Ken tells Jessica that if she doesn't vote for Lucy with them, then she's the one going home tonight. Jessica listens intently and then outright doesn't believe him.
So what does she do? She goes right to Lucy and tells her everything Ken just told her. Lucy tries to convince her that it's still CeCe going home tonight, not her.
Ken feels betrayed by Jessica. He trusted her, and he thought she trusted him, so he's bummed that she's foiled their plan. Not only that, but now he feels compelled to vote with the majority for Jessica instead of Lucy, and that's not what he wants to do.
QUIZ: Which Reality TV Show Should You Audition For?
Tribal Council
David admits that last week's vote did not bring their tribe together. In fact, it did just the opposite, and now their tribe is in utter chaos.
Lucy says that tonight is hard because no one knows who's voting for whom. She thought she knew until she heard Ken wanted to vote her out, and now she's worried that he has the numbers to do just that.
Ken is forthright about why Lucy's social and strategic tactic bothered him. Lucy says she can be blunt, but usually when she talks to men they can handle her bluntness. A subtle dig at someone's masculinity isn't probably the best way to ingratiate herself to her tribe.
Ken also admits that he was trying to get Lucy voted off, but he wavered after his trust was betrayed. Jessica knows he's talking about her. She asks him what was she supposed to do? Just believe him? Ken looks at her with all honesty and simply says, "Yes." In that moment, you can tell by Jessica's face that she knows she's put her trust in the wrong person and she's probably screwed. She tells Jeff that she's definitely second-guessing the way she's handled things.
To the Vote!
We see Chris's vote for Jessica, but we don't see any of the other votes. Before Jeff reads the votes, David stands up. He says he knows what he's doing might upset people, but he's playing his idol for Jessica tonight.
It's nothing but shocked faces from everyone, especially Jessica, as each "Jessica" vote is read. Jess voted for CeCe, but David and CeCe voted for Lucy, so Lucy's the one who gets her torch snuffed.
She thanks David on the way out of Tribal. It's a big gamble for David to play his idol this early in the game for someone who wasn't even technically his ally. But perhaps he's bought her loyalty now.
What do you think of David's move to play his idol? Would you have done it? Did Jessica even deserve it?
Next episode: Drop your buffs for a swap. Does this mean the end of Figgy and Taylor?
Monday, October 10, 2016
Magic: The Gathering – Let’s Build Brago, King Eternal EDH
For all you magic the gathering fans enjoy this one at least we hope you do :)
Kimberly
TV REALITY MOM
============================
http://www.tcgunity.net/magic-the-gathering-lets-build-brago-king-eternal-edh/
Magic: The Gathering – Let’s Build Brago, King Eternal EDH
October 10, 2016
Posted by Pete Trbovich at 8:15 pm Magic The Gathering, Trading Card Games Tagged with: Commander, deck, for beginners, guide, Magic: the Gathering, trading card game
Brago is a very easy build, so it’s good for beginners. Right away you notice his ability: He flickers your field every time he connects. Therefore, it follows that if you pack the deck with ETB value beef and some mana rocks + the occasional interesting interaction, you’ve got yourself a deck. Brago is devastating in French 1vs1, and has a fighting chance in multiplayer.
Also keep in mind, these are cards currently owned by your humble author. I will strive to keep the decklist budget friendly, because I reckon budgets to be a great friend to I as well, and will also reflect that my choices may not necessarily be the perfect ones for you. The point is to teach you how to think about deck building, using Brago as an example. If you have Sword of Ren and Stimpy around to replace one of the 20-cent equipments, happy for you.
Maxim #1: Make sure your general can do its thing.
In Brago’s case, he has one glaring condition: He must deal combat damage to a player or he doesn’t work. He does have flying, which helps. He’s also in great colors for board control, which helps more. So our first mission is to enable his ability as much as possible…
- * Lightning Greaves
- * Mask of Avacyn
- * Swiftfoot Boots
- * Whispersilk Cloak
- * Aqueous Form
- * Steel of the Godhead
With this collection of equipment and enchantments, we have a mini-Voltron kit for Brago. Our primary wincon isn’t really to win with Commander damage – although you could build it that way – so our set-up is largely defensive. We have four ways to make Brago hexproof, three ways to make him unblockable, a couple ways to give him haste, and even a little pump and some lifelink to sweeten the deal. Normally I stop at Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak and call it a day. But Brago gets really, really awesome when he connects.
Maxim #2: Make sure your deck can still function without your general.
Of course, no matter how many precautions you take, somebody will spoil your fun. Brago might get killed off until he’s taxed out of sight, might get hit with various whammies to disable him, or whatever. So it helps to include some other ways to enable blink as well…
There’s no sense being too redundant, but as you’ll see, some of these parts work well with combos in the deck.
Maxim #3: Include at least one combo.
Many players dislike having combos at all. Some playgroups ban them. I consider at least one simple infinite combo to be mandatory in every single deck. Here’s why: It gives you a definitive way to end games. EDH is a format infested with endless control decks that sit there blowing up everything every turn without having a way to finish the game, so it drags on for centuries. For those of us with day jobs, we prefer games to end within a few calendar pages of when they started.
Our combo engine parts:
- * Peregrine Drake
- * Cloud of Faeries
- * Deadeye Navigator
- * Mistmeadow Witch
- * Ghostly Flicker
- * Archaeomancer
These are somewhat interchangeable. The best is Drake with Navigator: Tap five lands, spend two mana to have Navigator bounce Drake, Drake untaps five lands, and we’re back where we started but we’ve produced three additional mana. Or Witch can bounce Drake for a one-shot per turn. This can also work with Cloud of Faeries, because we’ll be running a couple karoo lands (Azorius Chancery and Coral Atoll) so Faeries can untap four mana but be bounced with two from Navigator. Finally, we can use Ghostly Flicker to flicker Archaeomancer and Peregrine Drake, Archy returning the Flicker to our hand each time and Drake untapping five mana for every three we spend to repeat the loop.
Maxim #3a: Your combo parts should be good on their own without the combo.
This is so easy to do in Brago. Brago flickering Archaeomancer to get back a Brainstorm is good value all by itself.
So we can make infinite mana and infinite blink. Now what do we do with it?
Payloads:
- * Decree of Justice – Infinite angel tokens.
- * Stroke of Genius – Draw our deck, or mill an opponent to death on the spot.
- * Altar of the Brood – Infinite blink triggering infinite mill of opponents.
Wait, we’re not done! We want ways to find these combos!
Maxim #4: About one fourth of the nonland cards in an EDH deck should be utility.
Utility = land fetching, mana fixing, card draw, and tutors. This is necessary, because EDH being a 99-card singleton format, every deck runs them. So if your deck doesn’t, it will fail. Our standard mana rocks kit includes…
- * Basalt Monolith
- * Darksteel Ingot
- * Ojutai Monument
- * Sapphire Medallion
- * Sol Ring
- * Thran Dynamo
- * Worn Powerstone
Brago can untap any mana rock (besides Worn Powerstone) after he connects, so we get extra value out of these and in the case of Monolith, we’re not shy about having them tapped.
Our recursion package…
- * Angel of Serenity – Fetches creatures back from our graveyard to hand when she blinks. Forgot she could do that, didn’t you?
- * Archaeomancer – Fetches spells.
- * Karmic Guide – Fetches creatures.
- * Pilgrim’s Eye – Fetches land.
- * Solemn Simulacrum – Fetches land.
- * Sun Titan – Fetches any 3 CMC permanent.
Our tutor package…
- * Heliod’s Pilgrim – Fetches auras for Brago and another utility we’ll cover later.
- * Taj-Nar Swordsmith – Fetches equipment. This is our budget answer to Stoneforge Mystic. Costs more mana, but otherwise does the same job.
- * Trinket Mage – Fetches Altar of the Brood, Sol Ring, and a couple of other odd jobs. We’re including two artifact lands, Ancient Den and Seat of the Synod, to make sure he earns his keep.
- * Fabricate – Artifacts are pretty important to our overall strategy.
And finally, our straight card advantage package…
- * Mulldrifter
- * Sandstone Oracle
- * Sea Gate Oracle
- * Sphinx of Uthuun
- * Wall of Omens
- * Ponder
- * Preordain
- * Brainstorm
- * Impulse
Ponder, Preordain, Brainstorm, and Impulse are the holy quaternity of blue cantrips, the first ones you should reach for in any blue deck. We’re going a little overboard here because UW decks need to fly – we’re already short of things like tutoring and mana ramping in our colors, so we need to at least be sure to maximize our advantages.
Maxim #5: Once your deck’s plan is in place, fill the rest with interaction.
This is where Brago shines, and where lots of players moan how they hate facing Brago. Wait until you see our dirty tricks package…
- * Angel of Serenity – We’ve met already.
- * Fiend Hunter – Zap a creature.
- * Lavinia of the Tenth – A devastating blowout, shuts down most decks. Note that it hits opponent mana rocks and everything. If we can blink her every turn, we’ve won.
- * Luminate Primordial – Zap a creature more permanently.
- * Lyev Skyknight – Note that it detains any nonland permanent, so you can use this to pin down a planeswalker or troublesome enchantment as well.
- * Nevermaker – Nasty! Blinking him two or more times per turn means game over for most opponents. He’s also a deterrent against anybody attacking you with anything bigger than a peanut.
- * Reflector Mage – Just a must-have. Good against troublesome opponent generals.
- * Stonehorn Dignitary – Can’t believe he’s a common! Blinking this guy can mean shutting another player out of combat permanently.
Add a tiny little package of control spells…
We like to keep our control spells as general purpose as possible. We already have so much control coming from Brago’s blinking bastards that opponents will be pulling their hair out with all their stuff exiled, detained, or bounced.
As for Cyclonic Rift, I am ready to call that the most powerful spell in the entire EDH format. Cast it for overload and it’s a full blowout for everybody else, every time. If you can recur it with a bouncing Archy every turn, nobody should be able to wiggle out of the lockdown. There are some who are calling for a ban, and I’d almost agree, but until it is, run it in every blue deck.
Maxim #6: Now include some good stuff.
“Good stuff” can be spare win conditions, extra combo pieces, flashy tricks, and tech. Since our deck already has some formidable threats to present, including some flying bricks, we don’t pay too much attention here.
- * Rite of Replication – Is there ever a time when five copies of the best creature on the table is a bad thing?
- * Palisade Giant and Shielded by Faith – One more tutor target for Heliod’s Pilgrim. Our side quest is to get the Giant Shielded, and then we can’t take any damage at all! Yes, read the cards, it even protects our permanents. Until our opponents figure out how to undo that knot (don’t worry, they will), we get some breathing room to assemble our wincons in peace.
- * Strionic Resonator – Because one good turn deserves another. I should mention that it’s a bundle of combos with the rest of the deck too, but I regard it as mostly good utility even without combos.
- * Spine of Ish Sah – An unusual bit of tech, but Brago can bounce this. Yes, Spine says “permanent,” lands too!
- * Tormod’s Crypt – Some people consider graveyard tech to be unfair. But EDH is played far too much from the graveyard. Look at the Sidisi deck we showcased a couple weeks back; don’t you want graveyard tech against that?
- * Karmic Justice – Just too good not to include in white. Stops those wraths. You’ve noticed we don’t play wraths? That’s because Brago benefits from a loaded field, and we have so much evasion and control parts that we don’t care if our opponent keeps a few goblin tokens out there.
- * Crystal Ball – Our budget answer to Sensei’s Divining Top. The scry is just good selection in UW, and Brago can of course get a second shot out of it.
Maxim #7: Uh, land?
Fine, you knew that. My build runs 37 land, of which some notable tech includes…
- * Ancient Den and Seat of the Synod – For Trinket Mage’s Wood Elves impression.
- * Azorius Chancery and Coral Atoll – For Faeries tricks.
- * Temple of Enlightenment
- * Sea Gate Wreckage – I’m starting to recommend this in every deck. What with blinking mana rocks, we can empty our hand quite quickly around here.
- * Halimar Depths
- * Blighted Cataract – By the way, did you know Sun Titan can get lands back? Don’t forget fetchlands with Sun Titan as well.
- * Ghost Quarter – Another Sun Titan recursion.
- * Prahv, Spires of Order – This is dumb. I’ve used it maybe once or twice in a hundred games. But it’s a good butt-saver when you need it.
- * Rogue’s Passage – Yet another Brago enabler.
- * Haunted Fengraf – Even with Karmic Guide and Sun Titan, sometimes getting bodies back from the bin is a problem in UW. This is a weak solution for decks not running black or green.
You can guess we fill in the rest with duals, fetches, and basics. Voila, we’re done!
Other Brago builds and resources…
There’s many more cards that others play in Brago; these are just a quick example I pulled together. For other resources…
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